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TopicOne thing i hate about loot based games is lack of storage.
ParanoidObsessive
05/29/22 11:01:04 PM
#10:


adjl posted...
On the other hand, if you did have nigh-unlimited storage, would you ever be able to find what you were looking for?

Sort functions for alphabetized or lists by category/stats would make finding whatever you're looking for pathetically easy.

Sure, it might get difficult if you've got a ton of stuff and a swiss cheese brain that can't remember the names of things ("I want that helmet, but I can't remember what it was called, what class it was, or what its stats were. But I kind of remember what it looked like, so now I have to scroll through everything and hope I see it and recognize it from a tiny inventory icon"), but most people who hoard usually have their own personal organizational tricks, or just remember what they've kept and why.

In a truly robust system you could even potentially allow players to add tags/descriptions to items, so you could write something like "My first helmet" or "The sword my brother gave to me when he died" and be able to search for keywords. But that would be a ton of effort and dataspace so I'd never expect any dev to do something like that, even if I would absolutely love it personally.

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