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TopicIf video games killed 13,000 lives each year, would you support regulations?
Count_Drachma
05/30/22 5:34:44 PM
#49:


Considering video games aren't designed for the expressed purpose of hurting/killing and their normal function shouldn't allow that, in that absurd hypothetical some regulation would likely be in order. However, considering the almost non-existent regulation on alcohol which does far worse, that hypothetical might not result in any changes... then again, the world has a special exception for booze where it doesn't matter how terrible it makes things, it's generally protected.

Alcohol is iirc currently linked to 25% of all car crashes (and 35% of fatalities?), 50% of domestic disturbances, something like 10-25% of all arrests, among countless other things.

ParanoidObsessive posted...
I have.

I've also emulated behavior I saw in movies or TV shows - and even books. Kids emulate pretty much everything - it's part of how they model the world around them. And it's not like that behavior necessarily ends as children grow up (which is why cosplay is a thing).

The problem isn't really whether or not one individual anecdotally exhibited a specific behavior, as much as whether or not the general pattern of behavior proves or disproves the argument.

Pretty much.

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