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TopicOpen world overworld difficulty, which do you prefer?
adjl
06/10/22 9:10:49 AM
#15:


streamofthesky posted...
Other: Xenoblade difficulty

Enemies are maybe 60% level appropriate, some are lower level, and a whole bunch are higher level and will wreck your shit if you're not careful (but you can come back later and get revenge)

This, but not quite to the same extent as X did, especially where X had the added size modifier and other hidden stats that basically amounted to "this is only level-appropriate in a skell." That was somewhat intuitive, but still resulted in a lot of borderline cases where I'd be fighting something slightly under my level and still getting wrecked (before setting up various infinite Overdrive abuses, of course), and there were a ton of cases of having something much more powerful than its neighbours show up and force me to run away. I'm fine with the occasional Territorial Rotbart forcing me to pay attention, but having to do that constantly got a little annoying (albeit very consistent with the "exploring a dangerous uncharted wilderness" theme).

Done right, that means there's still a sense of danger and a need to avoid certain areas within a region even when most of it isn't terribly challenging, plus it keeps the area relevant throughout the whole game because you can revisit it and accomplish new things (plus it's super satisfying to finally take down Rotbart or the Fel Reaver or whatever after running for so long).

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