LogFAQs > #967960183

LurkerFAQs, Active DB, DB1, DB2, DB3, DB4, DB5, DB6, DB7, DB8, DB9, Database 10 ( 02.17.2022-12-01-2022 ), DB11, DB12, Clear
Topic List
Page List: 1
Topicask me anything and I'll ask you anything
BlueCrystalTear
09/11/22 10:17:33 PM
#74:


Okay, it's not actually a movie I'm working on, it's a video game, and it's a side project I'm undertaking solo. Basically it's a Persona-like plot, but I've tried to blend elements of it that work and get rid of those that don't - i.e. the lack of an antagonist you hate for pretty much the whole game. The bad guy here is clearly involved from the start, even if you don't meet him until later. The protagonist, Rayleigh (who I talk about here from time to time - her name is derived from an astronomical unit to measure photon flux; finding that was a happy accident that made me go "Yeah, that's her name" since it was so perfect), and her companions go into movies to get rid of the corruption the bad guys are putting into them - the shit that they're trying to use to influence lemmings utilizing media. That's become a problem in the industry as of late: There's too much political nonsense stuffed into the movies that get attention, and movies can't just be fun anymore. Eventually, I am going to want somebody like-minded to help me with either the programming end or the art end. I can do either but it's gonna take years before I get anywhere.

I've only ever written one movie script, back in the summer of 2010, which was an action movie where a thinly-disguised Steve Jobs-era Apple were the bad guys trying to take over both the tech industry and the world. It was fantastical action movie fare, nothing more. I never shopped it around to agents or studios and wouldn't be able to do so now, because... Apple's not as evil without Steve Jobs. Times have changed. Tim Cook isn't half the villain that Jobs was.

The project here should be posted in the next few days. I do hope people take to this.

I'm glad you have ambition with your music! But yeah, the band I linked you to doesn't really want fame - they want to make music and get paid enough for their efforts. That's it. There are a few keys to success that people don't remember, namely band chemistry, advertising, and patience. The first is self-explanatory - if you're not all on the same page, the music doesn't sound as good. Like-minded people in your band is huge; and I suggest forming a trio. Trios are more likely to stay together than bands with 5+ members, which eventually devolve into wars of egos, especially with success. That's less common now that there aren't as many bands due to the devolution of the industry into marketing singers as opposed to songs, so bands don't make it like they used to.

Advertising is important to budget for - you want people to come to your release party. You want to get noticed. You want word of mouth to spread, over social media and in person. You want to then advertise to record execs that you have something going that they should want to get in on. With patience, sometimes you have to record the same song many times until it sounds -JUST- perfect. You keep going until every little note from each instrument is just the way you want it, aka the Mutt Lange approach. Some rookie bands just rush it and go "that's good enough" when it's not. Sounds like you understand this part.

(P.S. Most of our music crew, myself included, does Rank the Tracks here every week, as I've mentioned. Maybe you should pop in there this week, or whenever it's an album you at least like)

What bands/artists are your influences? And what do you think sets you apart from them?

---
[This post adds nothing to the discussion but for whatever reason I felt the need to say it anyway.]
... Copied to Clipboard!
Topic List
Page List: 1