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TopicSuper Mario 64 HAS no bad worlds. None.
Kim_Seong-a
10/05/22 6:32:33 AM
#12:


Rare in general had this problem where the size and scope of their games kept increasing, but they could never really figure out how to manage the larger worlds.

it all came to a head with "Banjo-Threeie" and they were like "what the fuck do we do when the worlds are this huge" and it resulted in Nuts and Bolts lol

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Lusa Cfaad Taydr
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