LogFAQs > #969719451

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TopicI didn't get my son's favourite video game - but it got me [article]
Epyo
11/26/22 6:00:10 PM
#35:


The "difficult controls" debate really fascinates me with this game. It's gotta be over 50% of players, who have this opinion. Meanwhile for me, it was the most intuitive controls I could imagine.

(It's literally just standard dual-analog FPS controls, along with some 100% optional buttons you don't need--but are nice, once you eventually want them, like the RTrigger thrust, and the A button "match velocity of target/crosshair").

So, my guess is, it's NOT the controls at all, but it's the momentum--specifically these two features:

  1. There is no maximum speed: If you keep pressing forward, you'll keep going faster and faster.
  2. You cannot stop on a dime: If it took you 30 seconds to reach your current speed, it will take you 30 seconds to stop!!
As a result, to reach any destination without crashing, you have to begin to stop when you're only halfway to the destination.

That's the stuff is very unlike other first person games. It's also the part they do not tutorialize. They do tutorialize the controls in the zero gravity cave, but they don't tutorialize how to stop!


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