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| Topic | Director of Days Gone blames 'woke' reviewers on his game's failure |
| ellis123 12/07/22 11:14:29 AM #45: | masterpug53 posted... Skyrim was very buggy at launch, and not just in the goofy graphical glitches department - numerous quests were incredibly easy to break. Some of this was Bethesda over-estimating their programming abilities (the old criteria for successfully triggering 'Blood on the Ice' read like a voodoo ritual), and some of it was lessons Bethesda should have learned years prior (like a later quest breaking completely because you entered the wrong cave early...in a game where go-anywhere, do-anything exploration is the primary draw). Frustration over this was compounded by Bethesda prioritizing fixing 'good' bugs (like the Oghma Infinium leveling exploit) over actual harmful bugs - they didn't even touch 'Blood on the Ice' until six months after release.Yet nothing you said actually changes what I did. A random quest not functioning in a reasonable manner is annoying, but not damning. Massive lag and constant crashes is. Taking six months to get a fix is a problem for players, but it means absolutely nothing in a day 1 review. Reviewers aren't doing 100% runs of the game, that is something that players do. Similarly utterly random bugs like floating cutlery is something that a player will experience but a game reviewer isn't going to have the time to just throw random crap around on the off chance of there being a bug. --- "A shouted order to do something of dubious morality with an unpredictable outcome? Thweeet!" My FC is in my profile. ... Copied to Clipboard! |
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