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Topic30 Day Video Game Challenge.
ViewtifulJoe
12/09/22 11:44:42 PM
#23:


8- I considered putting an actual Guitar Hero/Rock Band feat here instead of describing a time a game used music to wow me. But no.
Mega Man 9 it is. The whole game is the moment, this game has no bad songs. The boss theme has a rocky start but if the fight somehow goes a while I get into it. Every level theme is solid, even the time attack only special stage. A couple of the songs/jingles are borrowed from MM2 so credit there but still, you know you've done something right when I'm gauging how well I'm doing by what part of the song is playing by the time I'm at certain parts of stages.
I think Galaxy Man is the catchiest one.

9- Games aren't scary and even if they startle you it's extremely unlikely it'll get you the same way on a repeat playthrough. You know what's more real? That thing where you've poured time, effort and the starts have even agree to temporarily align for you, only for the game to hold it up and slowly start crushing it before your eyes. Usually this is reserved for speedrunners choking perfect runs but every now and then it goes beyond unofficial time attacks and finds its way into the actual game.
Payday 2 Goat Simulator, DSOD. Collect 15 goats on the largest map in the game from all sorts of randomised and extremely precarious spots. Enemies with no damage fall off, if they hit you it's point blank damage and kills most builds in 3 hits, everywhere. Cloakers, Tasers and Dozers which for the uninitiated are basically L4D specials with guns. The Captain can spawn in a far corner of the map which leads to a never ending wave where enemies constantly grow even stronger until he's defeated. Strats are weird in this one and kind of difficult to relay, you have to know where to park the car, when you're going to try and cross the map and the safest place to take cover is an actual burning apartment building. Good teammates in pubs are hard to come by, there's language barriers, there's people who beat it once and really don't want to go through it again, there's noobs who got the game yesterday and think this DSOD thing is probably easy, there's lots and lots of glitches keeping the chances of a crash taking all your progress away high and unifying them all there's that feeling in the back of your head that if you lose this run, someone's going to hit their breaking point and leave which in turn starts often causes a domino effect where the lobby empties.
And if you win... There's a second day! An entire other level that has to be beaten in the same sitting. One with its own heap of fate deciding RNG and the hardest part of the level sat nicely at the very last stretch.
Another thing with Payday 2 is it will very often afford you some sort of shortcut. You can stealth a lot of levels, there's often safe spots or the ability to reset for good RNG that makes it easy. DSOD Goat Sim has very little of this.
This is actually what I would think about back when I was playing it. "You know, the pressure I'm feeling right now, how tense it has me that I'm one misclick away from being downed in a remote spot by a ZEAL puts every horror game I've ever played to shame." It feels sort of good to get to type the sentiment out.
Payday 2 taking your progress on a level that feels insurmountable and slowly folding it in half is the realest sense of dread I've felt on a video game in years. In hindsight though, I'm a little envious of my past self for being that invested in something.

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Still waiting on that third threat
... Copied to Clipboard!
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