LogFAQs > #970874729

LurkerFAQs, Active DB, DB1, DB2, DB3, DB4, DB5, DB6, DB7, DB8, DB9, DB10, Database 11 ( 12.2022-11.2023 ), DB12, Clear
Topic List
Page List: 1
TopicHot take: Elden Ring would be better without a leveling system.
foolm0r0n
01/16/23 12:12:22 AM
#27:


Your idea is terrible. You turn encounters from sandboxes with thousands of viable solutions, into mindless one-solution-only "puzzles". The starkest example of this difference is DMC combat vs DmC combat. Pokemon combat isn't good.

Your 1st problem is fair. A good idea there would be to divide leveling and stats 10. So you would level up from 1-15 instead of 1-150. Strength would go from 1-6 instead of 1-60. A level would come as often as finding a golden seed or something.

But there already golden seeds for that rare and satisfying boost of power, same with finding items and such, so it's not like the game is missing that feeling. The frequent leveling is more designed to match the rhythm of going between bonfires.

Chained Echoes does a more limited leveling system and it's just fine.

Problems 2 and 3 are extremely good, actually. The game teaches in it's first boss fight that you decide your own difficulty, and you never need to grind. It's the thing that makes Elden Ring so much better than other open world RPGs and the linear Souls.

4 is not actually a problem because again, you never need to grind.

---
_foolmo_
he says listen to my story this maybe are last chance
... Copied to Clipboard!
Topic List
Page List: 1