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TopicSo, Should We Stop Saying JRPG? (The Jimquisition)
adjl
03/13/23 4:35:48 PM
#37:


Pokemon's battle system is pretty dated in a lot of ways beyond just being turn-based, though. There's a ton of superfluous text, which PLA cut down on a lot, but is back in S/V. I can understand why things like criticals, and super-effective damage, and some status effects were communicated via text on the Game Boy, but we've long since passed the point where they can be less tediously shown with animations or variant sound effects, or even where more text could scroll during animations. Turn-based battle systems are fine. Turn-based battle systems that have seen hardly any QoL evolutions since 1996, less so. There's no reason that the player needs to see an animation plus three different text boxes saying their pokemon is confused at the start of every turn.

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