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TopicDiablo IV Early Beta Weekend Topic
CoolCly
03/18/23 2:04:27 PM
#22:


I've played a little.

My biggest expectation is that they wouldn't really know how to innovate and carry forward the two biggest and most important systems for games like this, skills and loot, and instead just lean on basic ideas in the past that worked and that'll cause the game overall to just putter out in the long term. The items do seem like they could be cool, but can't really tell how it will workout in endgame yet. Skill tree looks cool but I'm super skeptical this will actually be that interesting in the long run - I'm 100% expecting its just going to be "pick your 6 skills and then take the nodes next to them that make them good) which isn't going to be much of an improvement over D3.

But what I expected this game to excel was the polish on actual combat. As much of a mess Diablo 3 turned out system wise, it WAS just a blast at actually playing your character and blowing shit up. The skills all just felt great and satisfying to use. Every now and again I roll up a new Diablo 3 season just to get that feeling, because it's great.

It's a bit hard to tell how this will develop with higher level skills, but D4 feels really slow and clunky right now. I made a rogue and i spent so long just doing straightforward shooting an arrow or throwing a dagger 100x at enemies, or just doing a normal melee attack. When I started to unlock skills, I've only gotten some basic utility like a smoke bomb or a dash, so it hasn't improved much.

It's possible this will improve as the game progresses and more stuff is unlocked but it feels like it should be better at this stage. As someone who just spent last year playing Lost Ark, which has 10+ classes which have great class fantasy and it feels smooth and active to play - Diablo 4 has a LOT of ground to cover to come anywhere near how good combat should feel today. I've quit Lost Ark because of how bad the Korean MMO systems are but playing D4 just makes me want to go play my Soulfist and spiritbomb some mother fuckers.

I rolled a Sorceror briefly just to see if it is different and it actually does feel a bit better than the rogue with these spells, but not that much better. I'm prob not gonna play much this weekend, might try again with my favoured Necromancer next weekend to go a little harder and see how it goes further in the skill tree and with some legendaries.

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