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TopicOn a scale of 1-10, rate the current state of gaming.
agesboy
03/27/23 5:14:39 PM
#38:


Trying to go 3D while remaining on the same release schedule (while jamming Arceus in there, somehow) and not upsizing their team was a massive mistake. They really do not know how to do 3D and they need a longer development time to acclimate to it. S/M/US/UM weren't the best but they weren't trash fires of performance and cut content.

Transitioning to 3D itself isn't necessarily a positive thing, 2D games aren't inherently inferior. Open worlds are an over-explored concept at this point (and S/V don't even do open worlds properly since there's very little freedom to the order you do things in). SV's overworld looks like total ass compared to even just SwSh, which already had some problems in the wild areas.

Don't get me wrong, Pokemon has a huge problem with stagnation, but nothing they've done has been remotely in the right direction. They need multiple teams working on different games for longer development periods if they want to try to keep up this release schedule and try to be creative at the same time.

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