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TopicMercenaries 5 Test Run, Week 6 Results: So Scream All You Like...
KanzarisKelshen
04/04/23 7:36:23 PM
#65:


Mercenaries Changelog, Part 1:

Good evening, players and voters. This is our first batch of changes to the mercenaries revealed so far, posted here for posterity. Feel free to contact the administrators if you have any questions.

Atlas & P-Body + Banjo & Kazooie: Gained the ability to reinforce for TP as part of our revisions to the Reinforcement system: This adds options to these two mercenaries, and is fairly thematically appropriate too.

Bub + Bob: Gained a passive, codifying their music as an ability that can be interacted with. More a clarification pass than a rules change.

Diddy Kong & Dixie Kong: We're granting Diddy & Dixie a one-shot usage of their upgrade abilities on purchase. Our post-TR review of builds confirmed Immobilizing effects are, by and large, present on either mercenaries who really do not want to start near the enemy team (Bub, for example), or have ways to rig positioning in their own kits already (Tifa is a good example). As such, HOO HAH was simply not valuable enough by itself to justify buying Diddy & Dixie. They end up being percentage boosters for DK and nothing more...which is fine, to be clear, but the issue is that 1/weeks are meant to be wastes of a slot that make up for it with abilities or other benefits they provide every week while being not worth spending abilities on to put them out of the picture. Due to how Diddy and Dixie add zero value if anything happens to DK, it's far too easy to neutralize them as collateral damage of hitting the main piece of the Kongbo, making them an unattractive purchase. One-shot access to their actual value abilities should buy their team enough time to purchase them legally and start making Diddy & Dixie do work independent of DK.

Haurchefant Graystone: Added immunity to Morale-Affecting effects to both Haurchefant and his inspiration to go with the immunity to Mind-Affecting effects he already has. It was a flavor fail that he lacked this, TBQH.

Tails: We're clarifying Tails' Regen and Shell effects to apply as seen in Final Fantasy 7 Remake. These effects have had wildly varying usefulness across Final Fantasy, and we're not interested in people using this leeway to vote in bad faith. We don't expect this to happen, but why leave it up to chance?

Tingle: Tweaked Tingle's terrain-bid related abilities to let him win any ties on a bid on his terrains by default, to gain +1 TP on any bids on his terrains on upgrade, and to be able to grant his tie-winning effect and +1 TP on terrains he sells to others (not stacking with the previous ability upgrade for a +2 TP bonus, to be clear), effectively allowing Tingle to Reinforce for TP...but only for other teams. We aim to keep Tingle's value about the same and this should do so nicely.

Rika Furude: With great regret and a heavy heart, we must announce we are iceboxing Rika for the time being. She wasn't overly strong, but proved to be a very warping presence in the game, with her timeloops being both too confusing and also overcentralizing arguments. We will consider revisiting her build and fixing it up for a rerelease at some point, but disentangling this particular mess is a little too much effort for the time being. Maybe some other day.

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That is all for now. Stay tuned for more changes as we address further issues!

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Shine on, you crazy diamond.
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