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Topic | [VGMC] Video Game Music Contest 17 announcement!! Noms are 4/19!! |
UF8 04/13/23 1:24:41 AM #22: | thinking about maybe pushing forward a few experimental things next year, if the position is open i might even do it myself but otherwise i'm just going to put this here so i can ideally check archives later on for such a pre-announcement topic 15 nom cap, 3 per day, unlimited supports though and doubles can only be given to supports (and only after the break, max 5 and cannot be dropped so people have to really make them count) longer "break" period from after day 5 through to about day 10 (may actually allow people to add songs from this point (with daily cap lifted) from here if they haven't used all their nom slots yet and link changes are still allowed, but no drops or supports). not really the same thing as the existing break period that got implemented currently since i'm worried it'll reduce interest if there's just a complete lot of nothing happening for that many days, but should still achieve the intended effect of just giving people sufficient time to simply take note of everything lock system is replaced with a protection system where every song within the top 16 (first 5 days)/32 (last 5 days) by nomcount (including songs tied with them past that) at the end of each day cannot be dropped by any nominators or supporters. (applies for every day, may only apply to ones at like 3 noms or more so it could be less than 16 on day 1/2) 15 week nom period overall, nom cap lifting still in effect after break for final 5 days in other words, it'd be a half-month long nom period in 3 key phases for 5 days each
maybe lock system could actually exist in this system, just as a fixed "songs in the top (low number) when the break period happens" kind of thing, though i'm still not the biggest fan of doing anything to encourage what i mentioned before i will admit this is also a rather complicated system compared to the existing one even if i think it reduces stress overall (not having to worry about balancing supports into the total, not having to worry about the impact of the cutoff while still addressing key issues with drops) and i spent extremely little time thinking about it so uhhh WIP? ... Copied to Clipboard! |
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