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TopicMercenaries 5 Test Run, Week 6 Results: So Scream All You Like...
KanzarisKelshen
04/13/23 4:04:32 PM
#157:


Mercenaries Changelog, Part 6:

Hello everyone. I trust you're having a good day. In this episode of the Mercenaries Changelog, we will be focusing on High Tier mercenaries. Primarily, this will involve slight minbid tweaks, to make them more reasonable purchases, but we have a few other, more meatier changes as well.

Batman: As a follow-up to the previous changelog, we're adjusting Batman's Batmobile to cost 0 AP in High Tier. He needs it there.

Cooper & BT: To make Cooper & BT more appealing, we are reducing their Minimum Bid to 76 GP.

The Doom Slayer: The Slayer is the strongest high tier mercenary in the game right now in terms of overall package and it's not super close. So, we're nerfing him just a little to keep him fair. We're locking his BFG behind an ability so that it's not an instant no-brainer to see that he has it and vote Doom Slayer SOLOS. That kind of sheer fight-winning firepower should cost something beyond a minbid. We were very pleased with the Slayer otherwise, however, and are not planning any other nerfs. Rip and tear...until it is DONE.

Garrus Vakarian: Garrus is a strong mercenary, but a little linear and not as invulnerable to abilities as you'd think. To make him more appealing, we are reducing his minimum bid to 74 GP.

Samus Aran: One of the most consistent remarks we got about our Test Run builds was 'Samus is missing something'. Not 'Samus is weak', everyone felt she was perfectly solid, but she was somewhat plain. Well, we've decided to raise her minimum bid, remove her ability to reinforce, add Recharge 1 to Universe's Greatest Bounty Hunter is used in mid or low tier (it's a little oppressive there), and implement said something. These changes are large enough that we feel they are beyond the scope of a patchnote to describe. You'll just have to open her page and see.

Sephiroth: We're giving Sephiroth the Universal Threat tag. Kind of a 'no duh' moment, really.

Sora: We're clarifying Sora can reinforce for AP.

Tusk: Tusk right now is feeling a little overshadowed by the 6/weeks that came after him. We're lowering his min bid to 72 GP (compensating for his lack of automatic star power), giving Watchman of the Gods to him for free (tweaked to let him be rostered without taking up a roster slot), and giving him a new Ability Upgrade in its place, all of which should contribute to making him that much more desirable a pickup.

The Warrior of Light: Clarified that the WoL can reinforce for AP. Also, added an ability that should've been there from the beginning, possibly the most Mercenaries ability of all time. If you know, you know.

Zenos: We're taking away Zenos' ability to Reinforce. He has only one friend, why would he help others?

(No, we're not changing his test of your reflexes. Either be faster than old grannies or get wrecked!)

Zero: We're taking away Zero's ability to Reinforce at baseline (it's almost always the correct play before he's upgraded) and giving it back if and when TOP. TIER is purchased, as that's an actually difficult choice to make. Do you want ability immunity or more AP? Choose wisely!

We're also giving Zero a character upgrade to unlock his Mega Man X-era form...and another character upgrade on top of that. Check his page and you'll see. :)

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That's all for now. Join us soon for our review of the remaining battle mercenaries!

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Shine on, you crazy diamond.
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