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TopicFactorio is rather relaxing
adjl
05/07/23 9:19:07 PM
#26:


josh posted...
I wish the SE mod for Factorio was more interesting. For like XX hours it felt like every tech unlock was just another recipe to unlock another tech for more tech recipes as opposed to a tech that actually might make my life easier (spidertron).

I can't say I've run into that yet, but I'm still in the early stages of sorting out offworld resources. Specifically, I'm expanding my starter base to be able to handle larger-scale rocket part production so I can keep factories on other planets supplied with the rocket parts they need to send stuff back to Nauvis. There's still plenty to do there, and I've got enough targets to work toward through the tech tree like spaceships, pylons, and the space elevator that I'm not too concerned about running out of interesting stuff, but I also haven't gotten into the meat of space sciences yet and I know they can get a little repetitive with the multiple tiers.

Lokarin posted...
> I'm not understanding the problem. Did you put your refineries on top of the patch or something? It should be possible to both mine iron and collect oil from the same area.

hehe, yup!

Yeah, try not to build on ore patches unless you know you won't need them any time soon. If you're into blue science you should be able to unlock construction bots, which will make it a lot easier to move your refineries (Ctrl+x and Ctrl+v will do the job). It sounds like you need to tweak your cracking setup anyway, so you might as well work that into moving them.

Lokarin posted...
even though my base is like 20 hours old... I'm debating if I should restart, my evolution factor is already .36 and the evo-meter says 50% of that is from time (and about 25/25 ish for spawners killed and pollution)

I spent a lot of time just AFK, not even crafting... I didn't know that was a hazard.

It should be fine. Big biters/spitters won't show up until 0.50, and even they aren't all that much of a problem (they're quite a bit tougher, but using a flamethrower still takes them down quickly, as do laser turrets/personal lasers). Behemoths are where you'll actually have problems if you're unprepared, but they don't show up until 0.90+, which you probably won't hit before launching your first rocket. Just don't completely neglect the military side of things and you're unlikely to have a real problem; default settings biters generally don't pose a genuine threat of putting you into a softlock position.

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