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TopicZelda sells ten million
IceCreamOnStero
05/17/23 10:18:11 AM
#18:


s0nicfan posted...
People liked it because it went back to the roots of the series. The original legend of Zelda wasn't "here's a linear chain of elementally themed dungeons where you're going to get a gimmick that you use in that dungeon and then once more to unlock a path to the next dungeon." It was "drop Link in a field, it's dangerous so take this sword, go adventuring". The franchise was inspired by miyamoto's child adventures in the woods behind his house.

The reason why people like the change up isn't because there's collectibles. They've all but outright stated they don't want people going around trying to collect everything. What makes this new format so great is that you can boot up the game, look in any direction, see something cool on the horizon, go on a little quest to get there, do a bunch of little activities along the way, and when you do arrive there actually is something cool to do. It's an adventure. And it really feels like it.
LoZ1 has more to do though. LoZ1's levels have more meat than shrines and the stuff you get from caves in LoZ1 is a lot more rewarding than BotW giving you a weapon that breaks 5 hits later.

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