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TopicZelda sells ten million
s0nicfan
05/17/23 10:26:14 AM
#22:


googs19 posted...
This is really the key that makes it so great. It feels like you are on an adventure more than any other open world game does. So many of the other games are just "follow this yellow line to your next objective, or go after one of the 500 collectables we put on the map for you". With Zelda there may be an indication of where to go, but the game doesn't tell you to get there a certain way, and there may be a lot of collectables, but you need to explore and find them, they aren't all just pinned on a map for you.

I think the best example of this are the memory fragments from the first game. All you have are a bunch of photographs from places around the world and you have to figure out where they are, eventually finding the exact right spot in the middle of nowhere to trigger the cutscene. There's no dotted line. No giant quest marker over the destination. Just a photo of a mountain range where you can kind of tell which direction the picture must have come from and that's it.

It actually makes you pay attention to the environment and landmarks so you can orient yourself. It doesn't feel like an objective on a quest log. It feels like you're actually trying to recover your memories by going to places you've been with only clues as to where those places are and it's up to you to figure it out.

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