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TopicWhat the hell, Nintendo changed the Pikmin 3 logo to look more like 4
adjl
07/04/23 11:24:32 AM
#42:


I liked 1 and 2 in different ways. Having some time pressure is fun, but limits your ability to explore freely. Not having the time pressure gave more freedom to explore and have longer, more complex boss fights that demanded army management more than speed, but days ended up being really long and there wasn't much by way of motivation pushing me to do anything quickly. Conceptually, I liked how 3 balanced the time pressure of 1 with the freedom to explore of 2, in that your fruit supply meant there was a time pressure, but that playing well and exploring meant you could amass a surplus to give you more breathing room. In practice, though, it only took like a day or two of half-competent play to collect enough fruit to realistically never run out (at least until Louie happens), so it didn't end up providing much time pressure after all.

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