LogFAQs > #974819215

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TopicWhat's the state of Cyberpunk 2077 nowadays?
loafy013
07/13/23 5:26:37 PM
#18:


Shadowplay posted...
Had no idea that the update associated with the DLC was making core changes. Was there a lot of criticism towards the skill system or something?
Biggest thing I remember seeing is how broken hacking was and that not leveling up skills in it was crippling yourself. I focused on shotguns and grenades but by the end after putting some points in hacking, there was little need to get into combat when I could just kill everything with a simple hack. Wasn't overly fond of the way weapon skill trees worked. Shotgun and assault rifles were tied to putting points into strength, while smg's, sniper rifles, and pistols required agility. Grenades were tied to the crafting branch. So at times you felt locked out of trying certain things because your base skills would otherwise be too spread out.

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The ball is round, the game lasts 90 minutes. That's fact.
Everything else, is theory.
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