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TopicWhat are some silly/unintuitive hidden mechanics in games?
Tsukasa1891
07/17/23 10:38:57 AM
#42:


evilpresident posted...
Koudelka.

It's a turnbased RPG/horror game. One of the stats is Piety, which is basically your magic defense. High piety = take low damage from spells.

But it also lowers the amount a healing spell would heal.

Always thought that was silly, though it also makes sense when you think about it.
That game also has a mechanic where the higher your skill level with a weapon is, the faster that type of weapon will break.

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(edited 2/30/2023 10:51:12 AM)
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