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TopicAnagram Ranks Anything Legend of Zelda-related with Full Write-Ups (spoilers)
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07/30/23 1:20:19 PM
#171:


Well ExcuuuuUUUUuuuuuuUUUUuuUuuuUUUUse Me, Princess!
Epona
Vaati
Squid-Hunt (Minigame)
Nintendo Power LttP Comics
David Jr.
Zant
Makar
Kass
5000 Rupee Heart Piece in MM
Gohma
xenosaga's Impulse Link/Epona Figure
Mechanical Harp: Windmills (Pikmin 4)
Legend of Zelda (NES)
Frostare
Nintendo Cereal System
Ancient Cistern
Triforce Heroes
Primitive 3D Aesthetic
Rod of Seasons
Zelda Kirby
Fishing Minigame (OoT)
Forced Stealth Sections
King Harkinan
Heart Pieces Locked Behind Bad Minigames
Zelda II: The Adventure of Link
Kinstones

You've Met with a Terrible Fate
The Legend of Zelda: Skyward Sword: I've talked a lot of **** about this game, so you might think it's my least favorite Zelda title. But it's not. PH is. SS is still bad, though, and for the reasons I've said before: it's the culmination of every bad instinct the series has ever had. Very predictable dungeon design, very cookie cutter overworld, tons of deep lore, reused bosses... Everything bad in Zelda, this game magnifies. There's something to be said for the irony of the overworld itself: it's the largest of any game, an almost infinite sky that you can travel at your highest speed in any direction for minutes, you've never been freer... but there's nothing to do for 99% of it. It's even emptier than WW's ocean. For all the freedom of the concept, Link has never been more constrained in what he can actually do. Even the minigames are lame, I'll take a good old-fashioned moving target practice over a "cut the totem pole" game any day. And then there's Fi. I actually don't mind the idea of you having a companion who's like "I'll always be with you, Link, because I'll turn myself into your sword forever" at the end of the game, and it's played for tragedy or whatever, that's fine. My problem with Fi is the same as everyone else's: she talks way too much. Navi's got nothing on Fi, not even close. Navi's not really that bad, and it's like Nintendo took every meme about her talking too much and just turned it into reality for some reason. I remember when the game came out, people noticed that if the Wiimote's batteries die during one of her dialogues, it instantly skips to the end, and there was speculation that speedrunners would have pre-drain batteries in order to take advantage of this, but I have no idea if this actually became a real thing. About the only thing in the game I'll compliment are the puzzles where a bubble of time travel to the past moves around and you have to manipulate things as it goes. I mean, honestly, I get that this is in practical terms basically the same gameplay as OoT, but expanded upon, and I praised OoT a lot, but OoT was working with 1998 technology and had to jump from 2D to 3D, so it has a lot more wiggle room for forgiveness of bad ideas or lame moments. And even then, it's still a better game. Does anyone like the final battle with Demise more than OoT Ganon? I can't imagine so. The only thing from this game anyone ever talks about is Ghirahim, and I don't blame him. At least he's something new and different and weird. He could have been cooler in a better game, I'll say that for him. Like, God, when I was twelve, I sketched out my idea for a Zelda game, and I'm pretty sure it was probably better than this.
The Legend of Zelda: The Phantom Hourglass
Equipment Rental
Freshly-Picked Tingle's Rosy Rupeeland
Frog's Song of Soul (LA:DX)
Tadtones
Demise
Zelda Timeline

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Not changing this sig until I decide to change this sig.
Started: July 6, 2005
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