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TopicTales of Arise is 72% off for Ps5. Should I get it?
Mad-Dogg
08/07/23 12:36:28 PM
#29:


indica posted...
Damn, Berseria looks cool. What's the combat like for someone who's never played a Tales game?
A lot of tales of games actually changes up their combat systems a bit, so two tales of games having the exact same type of system is extremely rare. (Tales of xillia 1 and tales of xillia 2 share the same battle system at a base level, but this is more the exception than the rule. Xillia 2 is a direct sequel).

Like back in 2001 with the PS1's tales of destiny 2 (actually tales of eternia, which you can get on the psp if you are in EU), the battle system took place on a 2D plane and I always used to say it felt like playing a fighting game when you got in battles. Especially once you got this combo command accesory and it turned all of your special moves into motion commands, like one move would be the hadoken motion, another the dragon punch motion and so on.

Tales of symphonia first released on a gamecube had battles that take place in a 3D arena, but you still moved on a 2D plane. You had your basic attack button that can put out 2, 3, or 4 hit combo strings depending on the character you are using. Your special moves is called artes, and you would put them on the artes button for 4 different attacks. Hold up for one attack, hold down for another, hold left/right for the 3rd, and stand still and press the button for the 4th. Tales of legendia on PS2, tales of the abyss on the PS2/3DS, and tales of vesperia on the PS4/switch,xbox/PC plays like this on a basic level. *There is major differences with the combat system beyond this but this can be figured out playing each different game*

Also tales of the abyss, vesperia, tales of xillia etc. has this free run function where you can move around the field.

Tales of graces f on the PS3, tales of zestira, and tales of berseria at a basic level has this artes tree type of system where different special moves come out depending on what order they are in with your artes list. (graces f and zestiria has a set order, but berseria is actually customizable with this part).

With tales of arise, you freely move around the arena like most action rpgs you can think of today, and it has a jump button/jump function put into the battle system (tales of graces f, zestiria and berseria you cannot jump in these games). Your special moves are put on the triangle, circle, and R1 buttons....or whatever is the equivalent on the xbox/PC. You have your basic standard attacks on square. You have your lock-on and so on.

.....I just realized I typed all of this and you were mainly asking about berseria. Fuck. I am too invested in the post to delete it all though, lol.

Berseria is pretty cool though, you got these soul core thingies you can activate with each character and they do different functions depending on who you play as. I will say that you can't really go wrong playing berseria if this is your first tales of game....the battle system is real easy to learn, and those moves you see the characters doing is the special moves you can customize in the order they come out in.

*Personally I liked tales of arise's combat system better overall since I love my air combos/air combat. The air combat in arise I can't lie can be pretty janky, but I just appreciate the effort in namco fitting it in after missing for awhile, lol. Berseria's battle system is still in the better half of tales of games though.*

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