LogFAQs > #975555333

LurkerFAQs, Active DB, DB1, DB2, DB3, DB4, DB5, DB6, DB7, DB8, DB9, DB10, DB11, Database 12 ( 11.2023-? ), Clear
Topic List
Page List: 1
Topic[VGMC] Video Game Music Contest 17 - Bracket Discussion and Results Thread!!
azuarc
08/20/23 9:16:55 AM
#417:


Haste_2 posted...
1) 50 noms per user
2) 10 unique nom cap per user (this basically means 10 noms + 40 supports)
3) Several days into the contest, 100 extra unique noms will be available for distribution; anyone can request extra noms; however, those whose nominations are doing poorly will get first dibs.

I would just start supporting random crap because I could. Honestly, I think this would have the opposite effect, because the random crap would usually be of the form "eh, I know that song."

KCF0107 posted...
the option to auto-include songs

In my time hosting, I was always against the idea of auto-include because I felt like it would lead to just a lot of random junk being added. I ran an auto-include side bracket one year and there were some real doozies in there. I'm not sure if people would have taken it more seriously if it had been a bracket entry or if they would have giggled at the option of forcing everyone to listen to I'm Not Cinderella in the contest. INB4 people defending my example.

My position has softened on the matter, though. Maybe rather than having tiebreakers, we could let people with the most disadvantaged records during the main nomination phase select a track to put in the contest. *IF* the number of bubble slots were a decent amount, this would be a fairly elegant solution, but of course the problem here is that this is always a variable amount and some years there have been almost no additional tracks included during tiebreakers.

---
Only the exceptions can be exceptional.
... Copied to Clipboard!
Topic List
Page List: 1