LogFAQs > #975835011

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TopicNo Baldur's Gate 3 topic huh?
HeroDelTiempo17
09/03/23 12:50:21 PM
#201:


Yeah and weirdly enough these long rest events are loaded into Act 1 where you are still getting to know the characters and even unlocking game mechanics via the Guardian letting you use tadpoles. They become way less important in Acts 2 or 3. In Act 3 I've received maybe 4 or 5 nighttime events, that's it.

The time-gating problem is very unintuitive especially because at the start of the game the party is convinced they don't have long to live, which makes narrative sense but isn't actually true. And it's also a balance thing because encounters seem to be made with an assumption that you have a lot of resources, but people who are used to 5e or this type of strategy game can stretch those resources out fairly efficiently.

I think they should definitely mark time-sensitive (not progression sensitive necessarily) events in the journal, as well as just put a popup the first time you go to camp that resting gives you cutscenes.

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