LogFAQs > #975862417

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TopicSea of Stars Review Zone
colliding
09/04/23 8:07:05 PM
#104:


foolm0r0n posted...
Locks are pretty lame so far. So many of them require specific skills and characters to be available, and you often don't have the MP. I get that it's just an occasional bonus, but the ideal version of this combat is coordinating all your characters to hit locks consistently, and totally shut out the enemy. It would trivialize the combat but feel super addictive. But the locks are too rare and random so far to have any strategy with them.

I don't really get the boosting either. I guess they want to make regular attacks more fun, since they are obviously less fun than skills, but you get so little mana that you're mostly doing regular attacks. But in that case, you're incentivized to use the boosts on your strongest attacks with the most reliable timed boosts, so fireball and boomerang become even more important.


Agreed about locks. I find it incredibly frustrating that sometimes it's just impossible to break it. I get that half breaking it will reduce damage, but it's not fun to be given an unsolvable puzzle. This is mitigated later when you get more skills and characters but early on it's frustrating.

Boosting will add a magic to your regular attack, but it's character dependent, so you can't all of a sudden give Zane moon powers, which would've also helped a lot with the breaking.


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