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Topicthe wii u was fucking amazing and the switch can't come close to it
Shrek
09/10/23 3:50:21 PM
#32:


__starsnostars posted...
It just wasn't a marketing disaster, the whole system's design was wrought with glaring problems.

Like... who thought it was a good idea to focus on having a controller with a tiny screen within a decade after the entire world just converted to large wide-screen high definition televisions.

Not to mention that tiny screen was so limited in functionality that it paled in comparison to even the most basic of smart phones at the time.

And do you know what Nintendo typically had going for it that their competitors didn't really emphasize at the time. Couch co-op and playing with friends in person. Do you know what doesn't make sense, designing a system around a controller that only one person can use.
there was a 5 player mario game, where the 5th player essentially got to play an entirely different game on the gamepad

it was fuckin excellent.

it had built in remote play that worked flawlessly with imperceptible latency, something that bigger companies can't even achieve to this day. hell, sony is trying it even now with the weird remote-play only handheld they just released even. and it fuckin sucks. which, i'll let you know, has already had a lot of bemoaning over how it's not just like the wii u's gamepad.

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