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Topicthe wii u was fucking amazing and the switch can't come close to it
darkknight109
09/11/23 11:58:01 PM
#45:


adjl posted...
It may not have been the most exciting, but it was very welcome.
I'm not saying it's bad; it just struck me as largely wasted potential, because the gamepad could have been used for so much more than "just" inventory/HUD management.

adjl posted...
To be fair, it's not like third parties didn't also put out dozens of motion control minigame compilations for the Wii.
To be clear, the fact that the games that I cited were all minigame compilations doesn't mean that's what I felt the best use of the system was; more that I thought those particular games were the ones that best came up with innovative control schemes that made the best use of the motion controls.

There's no reason that had to be restricted to minigame compilations, but few people made any real effort to properly implement it into other games. I recall the Soul Calibur adventure game for the Wii doing a pretty decent job of it, but that game was kind of lacklustre overall. Actually, that kind of became a theme for my experience with the Wii - all the (non-minigame) games that had interesting ideas/implementation for motion control-based control schemes, like The Force Awakens or Skyward Sword, were all kind of shit games outside of their controls.

The Force Awakens, for me, was probably my biggest disappointment for the Wii. The Force and lightsaber controls for that game were legitimately entertaining, but the rest of the game was just so fucking bad the controls couldn't redeem it. When the Wii came out, Lucasarts had ONE FUCKING JOB, and that was to deliver a competent lightsaber game, because that's what that console was *screaming* for, yet they didn't even manage to do that.

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