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TopicTP Link continues to plays Trails: Copaganda Edition
ZeldaTPLink
09/17/23 8:48:57 AM
#154:


Lloyd gets his bonding scene with Elie. It's pretty sweet, and it's more about Lloyd than it is about Elie, really. How he still feel like he's stuck in his brother's shadow, but Elie lifts him up.

Also they almost kiss

Now to watch the two other bonding scenes on youtube, because you can only bond with whatever character you befriended the most, and you need to replay the game if you want to see the other scenes. This is the series now, character development scenes gated behind friendship systems, and romances that will never be canon since the player might see something else instead

(yes I've heard this will get worse as the series progresses and the devs work harder to compete with Persona in the harem market)

Randy's bonding scene is more about Randy, because in this version, Lloyd already reached his character arc conclusions by himself (though he does mention them)

We get Randy's full backstory. That he killed a shitload of people was possible to imagine, but the most interesting bit is the reason he was kicked out of the CGF: because he didn't want to ever touch a gun again. That's a really cool reveal. Thanks Youtube!

Tio's scene is even less about Lloyd. There's a bit of him talking about his bro, but it's not much. It's mostly Tio worried that she might get called away from Crossbell if the situation keeps escalating, and a follow up on his "promise to make her a promise" that he made early. It's pretty sweet, and some light ship teasing too.

Aside from the dual shipping (Lloyd x Elie is my only ship at this point), I kind of want to imagine those 3 scenes all happened, because they have some really great character bits, tbh. Meh.

zombie soldiers are arming bombs at the gate so we are going there to try to disarm them. It's nice this is an option, but if this is where the good guys' "plan" is at, we are screwed

Oh ok they are hoping for non-zombie soldiers to arrive and bail us. Fair.

time to defend the bank from the incoming state attack. For capitalism!

the soldiers make a funny girly cry when we knock them down

The Chinese mafia watches us from the roof while going "hehehehe, impressive" like freaks

Grace also watches from the roof. Articles incoming tomorrow

https://gamefaqs.gamespot.com/a/user_image/9/8/0/AAO9CbAAE2TE.jpg

The cabal of Zemurian journalists cannot be stopped

next is office Mireille, the de facto commander of the west gate since the real commander is an useless politician

She hits hard but isn't particularly bulky. Randy is pissed though

Even Lechter is watching huh

Randy's rage gives him 200 cp and I use it to unleash a max Death Scorpion on the next wave, almost taking it down

And Lloyd finishes it off, before they even attack, with a Flare Butterfly, courtesy of Elie's turn accelerate

We win, but now we get to see the protagonists tired since this game demands all major conflicts are won in cutscenes, preferrably with someone else showing up to save us

The big bad shows up, possessing the body of a random soldier. Interesting

So KeA is their holy child. Huh

We don't get saved. Instead, the McGuffin Child turns herself in

She glows. The bad guys may have a point

Then the PCs make heatfelt speeches and convince her not to turn herself in. Cool. Except we are all gonna die now

Then Arios to the rescue! The game reminds us once again of its kickass sprite animations

And a few other NPCs

A lot of NPCs, actually. It's that part where the entire cast shows up to help the PCs

There is some poetry to the vipers and the testaments finally working together

I mean they did in the prologue, but that was a long time ago

And the guild fixed the telephones. You can always count on the Bracer Guild's Phone Repair Service

But the Bid Bad escapes by unpossessing the random soldier. Ofc.

He has a mean evil laugh, though

But Estelle and Joshua already went to the final dungeon to take him down. It seems they still have that protagonist spirit

In the end, KeA did not get kidnapped at all. The quote at the start was just misleading.

The game uses that in an interesting way, though. Because now comes that time where it has to explain why the weaker PCs are going to face the Big Bad alone instead of the much more competent veterans.

Why, if the mcguffin girl DID NOT get kidnapped, then it makes much more sense to leave the veterans guarding her, since she is integral to the villains' plot. The game solves the Cassius Bright issue by subverting the rescue plot and giving Cassius Bright a logical reason to stay behind. And Lloyd gains points for being the one to come up with that plan. Brilliant.

Epic music plays and we drive to the final dungeon

Next we get a chase sequence with tanks as Noel appears to bails us and engages in tank vs tank warfare. This ending sequence keeps delivering

Estelle and Joshua opened the front gate of dungeon while we were coming. Can't clear the whole thing, though. No longer main characters and all.

https://gamefaqs.gamespot.com/a/user_image/9/8/1/AAO9CbAAE2TF.jpg

That's a goal to strive for. Especially since "half decent" is better than 99.99% of police

We finally arrive at the in medias res scene, except I'M PRETTY SURE Estelle/Josh weren't with us last time. Alternate timline? Whatever I'll take it.

https://gamefaqs.gamespot.com/a/user_image/9/8/2/AAO9CbAAE2TG.png

NOW we are talking

... Copied to Clipboard!
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