Punished_Blinx posted... I think sometimes gamers get this weird expectation on what a game should be based on their fantasies instead of actually considering how it works functionally.
FFVII Remake obviously didn't cap out Cloud and the party to save stuff for later. That alone should make it rather obvious what the intent was going to be.
By the time I play this it'll be 3-4 years since I played the first game. I don't fucking remember everything about the mechanics or how I played. It would be a ridiculous expectation to have on players. Assuming I still play it on PlayStation anyway. What about new players who have no idea what any of these endgame terms mean?
Then you've got the typical loop of an RPG is earning new spells and weapons. If you want to start off the game with all of the top tier spells and weapons where does it go from there? Do we start a whole new tier where random forest creatures now shrug off Firaga and you need to earn Firagalama to kill them one hit? Some bandit is now more powerful than Sephiroth in the first game?
It's like one of those things people want and ask for but don't actually think about how it would work.
Funnily enough it came flooding back to me that this was also a complaint for Mass Effect 2 back in the day because Bioware said your Shepard will carry across the trilogy.
Heavy agree, its sort of ridiculous. people dont even really know what theyre asking for.