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Topic | Do you have any opinions on the Touhou games? |
ViewtifulJoe 10/12/23 7:28:02 PM #125: | GiftedACIII posted...
13 definitely had a weirder system than many of the others. The two bomb per life system actually reduces your amount of outs and you get very little lives with TD's system too, only like 3 or 4. That's what makes Mamizou so hard since you only get 2 extra lives max, the least of all the Extras. And yeah, it does feel spongey too since I think everyone is just weaker in TD.I never tried that Marisa fireball bomb trick in 14, but it did look fun. I heavily advocate for stuff like that in these games, it's more fun than just swapping the difficulty up or down. It's always Marisa too. The lv3 death ray in MoF, the rapid switch trick in IN. Speaking of Yukari being overrated, is ZUN still doing that thing where all the final/extra bosses are meant to be actual deities? He was doing a bit of that for a while and it was boring, feels less creative. I always liked it when the last opponents are just some immensely formidable local weirdos. Like Utsuho is just we gave this bird sun powers for a joke and uh maybe we shouldn't have done that. And then Byakuren's backstory is she did 1000 sit-ups every day and was too nice to the Gensokyo equivalent of nerds so she got stuffed in a locker and stayed in that locker... Until now! Then on opposite sides of that you've got Kanako, Suwako and Miko who're just something something trying to get more supporters something boring. I think Junko, Hecatia and the one who gets both roles in 16 was a breaking point of sorts where I just accepted these characters weren't very fun or interesting any more. --- Still waiting on that third threat ... Copied to Clipboard! |
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