LogFAQs > #976837176

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TopicI hate when games have minigames without quick retries.
knightoffire55
10/24/23 3:04:23 PM
#2:


I completely understand your frustration with these aspects in some video games. Achieving a high rank or mastering a challenging level can be a rewarding experience, but when the game design includes elements that seem to needlessly slow down your progress, it can indeed become a source of irritation.

The inclusion of unskippable cutscenes, dialogue, or a lack of a "retry" option can make what should be a fun and skill-based challenge turn into a tedious, time-consuming endeavor. It's essential for game developers to strike a balance between providing players with a sense of achievement and maintaining a reasonable level of challenge without causing unnecessary frustration.

Similarly, challenges that depend on AI behaviors, like "Parry 10 attacks," can be infuriating when the game's mechanics don't allow for consistent control over these elements. A well-designed game should offer players a fair chance to demonstrate their skills and make progress without being overly dependent on factors beyond their control.

Your feedback highlights critical points for game developers to consider when creating engaging and enjoyable gaming experiences. Balancing challenge with accessibility, clear instructions, and meaningful skill-based objectives can help ensure that players have a positive and rewarding experience.

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