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TopicDo you have any opinions on the Touhou games?
GiftedACIII
10/26/23 8:09:47 AM
#135:


ViewtifulJoe posted...
That's true. Maybe I get less of an underdog vibe and it's more like I'm hearing a big grandiose song in a fight where I don't really buy it as the song.
As for stage 6 themes I always really liked Hellfire Mantle. It's a nice middle between stage 5's theme and the final boss theme.

I can see that lol, the song becomes much better if you take it as Sukuna making her last stand since the climatic melody has a sense of beautiful melancholy and urgency. The entire song is pretty melancholic actually while staying fast paced as a boss song (unlike Heian alien, my least favorite Extra boss theme).
Hellfire mantle is up there, yeah. It seem stage 6 themes are just shorter and less thought out because stage 6s are the shortest levels after stage 1. I think most are even shorter than stage 2. It's why the "boss buildup" themes are better imo.

ViewtifulJoe posted...
Yeah, I definitely used to see this. I don't know what they're doing now that there's a bunch more games, but people used to draw a line between 6/7/8 and 10/11/12.

I'll actually go to bat for one of SA's. My favorite loadout was the Reimu/Suika one. It had that bomb where it creates a portal and if any projectiles hit it, they turn into homing shots and fire back. I don't know if it's just me but that thing actually made me want to turn the difficulty up so I could get more mileage out of it.
The Alice one isn't great or flashy either but having 8 of them on hand is kind of nice.

I didn't mind how UFO handled it. My old strat was to only go for green UFOs, hoard bombs since they accumulated faster than lives and count on myself to use them instead of dying. I deliberately never looked up any optimal UFO collection strategies because I wanted to keep it interesting.

I've seen people separate them as story arcs. Like the first windows trilogy has the characters all reappear together (a bit similar with the PC-98 games. 10-13 is mostly related to Moriya and the aftermath of Kanako's incident. 14-17 is semi connected to the mangas and started bringing back stage 5 bosses again. Not sure about 18 since I haven't played it.

SA's was very fun and gimmicky once you finally get invested into the system but it's definitely not very accessible. iirc Reimu/Yukari is the one most people just default to.
UFO I collected lives because they were more reliable than bombs. Although the fact that I usually try to capture cards instead of just bombing away the ones I know I generally can't do might play a part so it's probably just a me thing here.
ViewtifulJoe posted...
Something like that. IN is its own beast though, has more than enough characters. Three local crazy people, one of two player characters as a boss. Reisen/Tewi/Eirin/Kaguya and you might not count it but I'd put Mokou in that group. I don't think I'd go as far as to group Keine in just because she's in the extra stage but it's cool she comes back powered up. It's like a supervillain team where they all have their own thing that makes them stand out.
More memorable than maybe 1 minion and being briefly assured that the final boss is a very important and powerful deity.

tbf most of the characters are the returning playable characters. If IN only had Reimu/Marisa/Youmu I'd actually probably find the incident to be a bit middling myself. It doesn't help that I'm really not a fan of Kaguya/Eirin. I forget Tewi exists half the time too.
Most extra bosses are connected somehow. Junko also has Hecatia with her along with Clownpiece. But they're usually removed enough from the initial impressions from the main game. Okina (TH16) is definitely a bit lacking there though having only 1 (duo) subordinate and then taking the spot of both final boss and extra boss lol.

ViewtifulJoe posted...
Yeah everyone who gets into these gets a little zanier. Sometimes I wonder what would happen if Kogasa got into one of these. Would they give her so much weird, unexpected stuff that suddenly the rest of the characters don't seem as special?

She does appear in 17.5! Not as wacky as the fighting games but still something fun. I haven't played that one either though other than the demo. I hear Flandre returns for the first time in an actual speaking role since EoSD.

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