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TopicDo you have any opinions on the Touhou games?
ViewtifulJoe
10/27/23 12:11:17 PM
#136:


GiftedACIII posted...
I can see that lol, the song becomes much better if you take it as Sukuna making her last stand since the climatic melody has a sense of beautiful melancholy and urgency. The entire song is pretty melancholic actually while staying fast paced as a boss song (unlike Heian alien, my least favorite Extra boss theme).
Hellfire mantle is up there, yeah. It seem stage 6 themes are just shorter and less thought out because stage 6s are the shortest levels after stage 1. I think most are even shorter than stage 2. It's why the "boss buildup" themes are better imo.
I like when Heian Alien slows down, weirdly enough.
Middle of nowhere up in the sky at night. Nue isn't really a huge threat, local nuisance at best. Even her spellcards aren't that strong. It sounds like what it's probably meant to be, less of a threat and more of a fight with a weirdo to tie up the last loose end. I like stuff like that.
Whenever I think of that fight, the first two things I think of are the timeout card while the music slows down then gradually builds back up, and how inexplicably bad I am at capturing Undefined Darkness.

If I had to pick a least favorite between 6-15, that's kinda hard. I'd probably go with both Ran and Yukari from 7, the songs just never clicked.

GiftedACIII posted...
I've seen people separate them as story arcs. Like the first windows trilogy has the characters all reappear together (a bit similar with the PC-98 games. 10-13 is mostly related to Moriya and the aftermath of Kanako's incident. 14-17 is semi connected to the mangas and started bringing back stage 5 bosses again. Not sure about 18 since I haven't played it.

SA's was very fun and gimmicky once you finally get invested into the system but it's definitely not very accessible. iirc Reimu/Yukari is the one most people just default to.
UFO I collected lives because they were more reliable than bombs. Although the fact that I usually try to capture cards instead of just bombing away the ones I know I generally can't do might play a part so it's probably just a me thing here.
That's probably the best way of looking at it. 13.5 does sort of feel like the culmination of those few games, with 12 and 13's characters facing off and everyone else showing up to fill level backgrounds.
Makes me feel cheated a little, like we should have a had a playable character from SA in a mainline game sooner.
I noticed that about 11 too. I'd rather have buffs than nerfs so instead of pulling Reimu/Yukari down I'd like if they made Aya and Nitori's shot types better.

GiftedACIII posted...
tbf most of the characters are the returning playable characters. If IN only had Reimu/Marisa/Youmu I'd actually probably find the incident to be a bit middling myself. It doesn't help that I'm really not a fan of Kaguya/Eirin. I forget Tewi exists half the time too.
Most extra bosses are connected somehow. Junko also has Hecatia with her along with Clownpiece. But they're usually removed enough from the initial impressions from the main game. Okina (TH16) is definitely a bit lacking there though having only 1 (duo) subordinate and then taking the spot of both final boss and extra boss lol.
I think I'd still be happy with IN as a game under those circumstances, but it'd definitely lose some gravitas if two previous final bosses didn't get up and personally go to deal with Kaguya. Still, eternal night time + a decoy final boss + the local crazies. It's something.

There's no real rule book on extras, but I like something unusual. Okina's gotta be the worst offender, even if occupying both positions was unprecedented. The best thing Mamizou has going for her is probably her tenuous connection to the rest of the game. Shows up, is late for the video game, has probably been drinking, is certain she could beat up the protagonist though. I get a kick out of that.

GiftedACIII posted...
She does appear in 17.5! Not as wacky as the fighting games but still something fun. I haven't played that one either though other than the demo. I hear Flandre returns for the first time in an actual speaking role since EoSD.
Looked it up. They stuck to the water attacks, which is kind of a shame.
I like that take on her theme though.
Game reminds me of that 2D Castlevania fighter someone made more than the other Touhou fighters..

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Still waiting on that third threat
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