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TopicDo you have any opinions on the Touhou games?
GiftedACIII
10/30/23 6:41:01 AM
#137:


ViewtifulJoe posted...
I like when Heian Alien slows down, weirdly enough.
Middle of nowhere up in the sky at night. Nue isn't really a huge threat, local nuisance at best. Even her spellcards aren't that strong. It sounds like what it's probably meant to be, less of a threat and more of a fight with a weirdo to tie up the last loose end. I like stuff like that.
Whenever I think of that fight, the first two things I think of are the timeout card while the music slows down then gradually builds back up, and how inexplicably bad I am at capturing Undefined Darkness.

If I had to pick a least favorite between 6-15, that's kinda hard. I'd probably go with both Ran and Yukari from 7, the songs just never clicked.

Interesting. Raiko's is also like that I believe. I like Primordial Beat's melody and beat (heh) a lot more though. One of the other things about Heian Alien for me is that a section of it is exactly the Fire Emblem Fates Lost in Thoughts theme and that was used so much it became my least favorite FE leitmotif. Necrofantasy/Necrofantasia are one of of my favorite tracks in the series though. It's really just the quintessential Touhou theme imo with the fast paced piano, synths, zunpets, and strings.

ViewtifulJoe posted...
That's probably the best way of looking at it. 13.5 does sort of feel like the culmination of those few games, with 12 and 13's characters facing off and everyone else showing up to fill level backgrounds.
Makes me feel cheated a little, like we should have a had a playable character from SA in a mainline game sooner.
I noticed that about 11 too. I'd rather have buffs than nerfs so instead of pulling Reimu/Yukari down I'd like if they made Aya and Nitori's shot types better.

For some reason ZUN stopped with the stage 5 boss being a new Player Character after SA. Sanae became the last recurring player character. It even took awhile until Sakuya and Youmu started returning. 15 unexpectantly had Reisen but then it went back to Youmu and Sakuya. 16 did have Cirno and Aya as amusing gimmicks though lol.

ViewtifulJoe posted...
I think I'd still be happy with IN as a game under those circumstances, but it'd definitely lose some gravitas if two previous final bosses didn't get up and personally go to deal with Kaguya. Still, eternal night time + a decoy final boss + the local crazies. It's something.

There's no real rule book on extras, but I like something unusual. Okina's gotta be the worst offender, even if occupying both positions was unprecedented. The best thing Mamizou has going for her is probably her tenuous connection to the rest of the game. Shows up, is late for the video game, has probably been drinking, is certain she could beat up the protagonist though. I get a kick out of that.

Agreed. How does UM do it? I haven't spoiled myself much on UM. Although maybe you haven't checked out anything of it either? In WBaWC, it's a bit unique in that the stage 1-4 and extra bosses are both against the final boss who has a single subordinate. However the stage 4 boss is like Satori in being very relevant to the game unlike many other stage 4s.

ViewtifulJoe posted...
Looked it up. They stuck to the water attacks, which is kind of a shame.
I like that take on her theme though.
Game reminds me of that 2D Castlevania fighter someone made more than the other Touhou fighters..

Yeah, it isn't a fighter. It's a beat-em-up. It's single player only last I checked.

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