LogFAQs > #977020425

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TopicLol what games have you been playing man?
adjl
11/03/23 9:24:54 PM
#29:


Judgmenl posted...
Chris believes the game should have friction

There is some merit in that, I'll concede. As tempting as it is to say "it's annoying to not be able to do X, so we should just be able to do it," if you change the game to accommodate all such suggestions, there often isn't much actual game left. Drop rates are a good example of that: Not getting drops is annoying, but if drop rates were high enough that you could reliably get every unique by playing for an hour, the game would lose its appeal pretty quickly. There's a middle ground where you do have to provide some resistance to players reaching their goals to make those goals actually feel worthwhile to reach, and it's not always easy to differentiate between sensible quality of life fixes and changes that will nerf the sense of progression.

PoE's trade system is absolutely a quality of life problem, though. Yes, people would progress faster if trading for the gear they need didn't involve messaging fifteen different people before finding somebody willing to leave their map, but that method of slowing people down is just not enjoyable gameplay. Pacing can and should be balanced in ways that don't involve pretending it's 1998 and online gaming was just invented.

Judgmenl posted...
lol, this is how entrenced harvest gambling is in PoE.

To be clear, I don't actually think that's a good idea for anything except a streaming stunt. Harvest has been quite useful for SSF, though. I'm a big fan of the conversion options, particularly the essence one for getting Essences of Horror (though the Random Number Gods have not blessed my attempts to roll a Fire Trap helmet and I've burned through far more of those than statistics would suggest is likely trying to get +30% DoT and Burn Damage support).

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