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TopicNovember Game of the Month Club Replay: The Wonderful 101, F.I.S.T:, Bug Fables
Seanchan
11/04/23 10:28:54 PM
#6:


KCF0107 posted...
I've been playing F.I.ST., and it seems fine, but I really wish that they gave you a block or dodge (dash is not a substitute) move. Combat seems a little off otherwise, like the player abilities and enemy abilities/tendencies don't seem to form a cohesive combat structure/flow without some gaming/genre staples being included.

Yeah, a block would be nice. Slight spoiler here, but you CAN find a parry ability. I really suck at parries though and can never quite get the timing down. Every once in a while I bungle into it and Im always surprised.

You eventually get to a point where you can do combat training, and let me tell you, it really reveals my annoyance with combat timing. I can do basic 3-4 hit combos but the 7-8 step things they ask of you in the training are mostly beyond me. The animation priority and movement timing was just not syncing up with my fingers and brain.

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