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TopicSuprak's Playdate Play Date (Playing Through EVERY Playdate Game)
Suprak_the_Stud
11/24/23 9:16:14 PM
#138:


-I die the first run I make it to the castle thanks to fucking pikemen, aka the bane of my existence in this game.
-Next run I make it to the key, get to the castle and get in. Aw yeah.
-New enemy type. DEMONS. They sound scary but don't move or attack. So not scary at all.
-You essentially have to kill them all to open the door, but if you do not make it to the door in the next turn they respawn. Also if you don't kill a demon in a turn the ones you already did kill respawned. So you need to plan out your path to kill them all within a turn of each other, and then end your last one on a clear shot to the exit.
-Hey this is a super fun idea for a puzzle game all by itself and its thrown in as an afterthought here.
-Aw man there are only three rooms of that. Boo.
-Another new mechanic! This one each time you even look at a spot, enemies move. So if you move your cursor up one, they move, and if you select to move there, they move again. But if you move it to the spot, they move, and then you back off and don't choose anything, they don't move back. So essentially you have to be careful because they can kill you without moving at all.
-I don't know what the hell is going on in that room my first time so I die. Fun. I wonder how many rooms I had left.
-Ok, after a couple more attempts I make it back! This time I clear the room easily because I know the mechanics.
-Oh, the next room was the final boss. He taunts you but doesn't have any special skills, so I kill him and move on. Some boss!
-Well, that's the game! I get the ending and it starts over again, if you want. I'll give it a couple more goes because there is a leaderboard here and I didn't make it on. It judges your score by how many moves you have left at the end. Let me see if I can get on that leaderboard before I call it quits.

Time Played: Probably three-four hours between all my playthroughs.
High Score: 220 moves left
Beaten? Finally
Grade: This was setting up to be a three, but once I figured out how the hell to play it, it is actually like a six or a seven. It is pretty fun honestly and far and away the most challenging game on the system so far. I just wish they had 1) explained how to play it at the start and 2) made it a bit more substantial. There were mechanics here they show for just a couple of rooms before moving on and they really could've built it up more.
Favorite Part So Far: Finding out I died on the room before the final room was very much a "haha well that sucked" moment but beating the game after struggling with it for a while was pretty nice.

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