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TopicMetroid officially returns on Friday and there's no topic.
Alkaloid
09/18/17 3:21:16 PM
#47:


Alright, I slammed through the rest of the game for 100% Saturday. Here's what I think.

- The map is too damn big. The added warp points are nice, but some areas are still pretty out of the way and a chore to backtrack to. It's good you get Scan Pulse so early, because bombing every wall in every room in this game would take weeks.

- Ice Beam is so fucking OP. I kind of trashed it in my last post, so let me fix some errors in it. Charged shots give you all day to stand on an enemy, way more than you get with a standard shot. Ice + missile one shots all the freezable trash mobs, and ice + melee is also a one shot, but with a cool down because you can't spam melee. Charged Ice Beam WRECKS Metroids. It turns Alphas and Gammas into little bitches (which is all you need, given how rare Zetas and Omegas are).

- Screw Attack is weak. All the endgame enemies take 2 hits. WTF.

- That amazing set piece in Area 4 where the mining robot tries to murder you during a five minute chase was great. Hard af, but great.

- Area 6 boss spoilers. Holy shit that fucking robot is literally Quadraxis in 2D. Cool fight, super tough. It took a while for me to figure out how to beat phase three. Hint: Dodongo dislikes smoke.

- Endgame (post Area 8) spoilers. Getting to tote around the baby on an SR388 world tour for the last few pickups was very unexpected. I was hoping you'd get a beam that could break those crystals, but instead you get a sidekick.

- Final boss spoilers. Ridley kicked my ass. It's been awhile since I've played a platformer where you actually need to learn boss patterns to not get wrecked on the default difficulty.
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