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Topicso, Metroid: Samus Returns
MrGreenonion
09/21/17 10:29:44 PM
#183:


I'm still in the middle of the game but I just do not dig the map at all. I don't like how different it is from the original Metroid 2 map, I feel cheated out of nostalgic moments because I can hardly recognize a damn thing from the classic map. And I get that Metroid 2 didn't exactly have an inspired map to begin with but I feel like between basic layout & landmarks, visuals, enemy types, and audio, I should always have some sense of where I am in relation to the original game. I never have a fucking clue. Zero Mission pulled this off amazingly, this game hardly feels like it's even trying.

I'm also not a fan of the layout they went with on a basic level. I don't like the addition of elevators between areas because I get that they're a classic Metroid thing but they're not a Metroid 2 thing so they don't belong here. But those intra-area elevators? Fuck that shit, that never belongs in any game. Especially when they result in two rooms being directly adjacent to each other but you can't actually get from one to the other without taking a circuitous path all over half the area up and down multiple elevators. Makes reading the map a chore.
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