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Topicso, Metroid: Samus Returns
GuessMyUserName
09/21/17 11:43:52 PM
#190:


The problem with the early areas having late game powers is it goes completely against the map design. Metroid 2 treats each new area as a chapter progression - you don't ever go "backwards" normally. Other Metroid games have the areas more interconnected so you actually do have reasons to scavenge for powerups when you're passing by - even Fusion has tunnels connecting the sectors and gives reasons to return and discover new things.

Sure MSR has the teleporters... but it's just not worth it to revisit every area again every time you finish a new one. Towards the end I just feel "well I might as well just keep going and get more abilities before I go back."
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