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Topic | Why do people lament the death of linearity in gaming? |
EternalDivide 10/25/17 7:29:22 PM #4: | Going to the extreme of either side results in shit. There's a balance. FFXIII was linear to a nauseating, fun murdering degree. Zelda BOTW is open world to the point that the story and pacing suffers terribly. Also stuff like DA:I and FFXV. Granted the story was shit in both those regardless of design. --- FFVII Remake: A disaster in the making. I'll laugh at whatever I find funny whether you like it or not. ... Copied to Clipboard! |
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