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TopicWhy do people lament the death of linearity in gaming?
EternalDivide
10/25/17 7:29:22 PM
#4:


Going to the extreme of either side results in shit. There's a balance.
FFXIII was linear to a nauseating, fun murdering degree.
Zelda BOTW is open world to the point that the story and pacing suffers terribly. Also stuff like DA:I and FFXV. Granted the story was shit in both those regardless of design.
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