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TopicWhy do people lament the death of linearity in gaming?
Giblet_Enjoyer
10/25/17 7:35:09 PM
#8:


WalkingLobsters posted...
you need both. You need a fine balance between the two in games.

See Ocarina of Time or Majora's Mask for the correct way of doing it. It feels like it's open world and there's open world things to do, but the majority of it is linear.

Yeah pretty much this. Zelda games have some exploration but they're still linear in some ways like in the dungeons and stuff
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