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TopicWhy do people lament the death of linearity in gaming?
HaVeNII7
10/25/17 7:35:48 PM
#10:


I honestly become far less interested in a game when it's announced to be open world.

Yes, you are absolutely correct when you say an open world game has much more content. Hours, upon hours of it.

However, I would rather replay ten hours of compelling, high quality content than sit through two hundred hours of dull repetition. Which is what most open world games end up feeling like.

Not to mention the fact that plot benefits far more from a linear structure. There's also the issue of budget allocation now going to all of this uninteresting padding, taking away from the rest of the experience.

Don't get me wrong. You can do an open world very well. Look at The Witcher 3 as a recent example.

But having an open world game feel compelling to explore, play, and experience really is such a rare thing these days. More often than not it's a sign that I'll find the game boring.
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