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TopicSo why is Super Mario 64 the best?
adjl
10/26/17 1:11:08 PM
#30:


Lireal2401 posted...
adjl posted...
Basically, Galaxy wasn't supposed to be like 64 or Sunshine. It was a different kind of game

This is what some people don't seem to get. It's fine if you prefer open exploration games, but a 3D game having linear level design doesn't automatically make it suck.


I think part of the problem was that it wasn't presented as being clearly a different game. Galaxy 1 in particular still had a hub world, so one could be forgiven for expecting another game like 64/Sunshine, but it was a very limited hub world that would have disappointed that expectation. Looking at it after finishing it, I can see the evolution of the series and the genre shift that started with Galaxy and reached completion with 3DW, but there wasn't really any reason prior to release to expect anything other than a sequel to Sunshine (despite widespread complaints that Sunshine had very little real platforming outside of the FLUDD-less sections, which a more platforming-centric game would have addressed), so I can understand the disappointment.
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