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Topic | mega man maker 1.1 released |
GOGZero 11/03/17 2:35:14 AM #18: | Version 1.1.2 New Features -Added the Energy Balancer. No need to buy it in a shop, this is always active. Whenever you pick up weapon energy when your current weapon's ammo is full, it automatically refills the weapon with the least ammo -When hovering your mouse over a favorite, the game now gives you an explanation of dragging favorites to re-arrange or delete them Changes -Improved performance thanks to texture page optimizations -When a new version arrives, the game now asks you if you want to update the game, rather than download it -Reduced Big Fish's hitbox size and nerfed their contact damage Fixed Bugs -The auto-updater still links to the old domain -Yoku Block timers aren't affected by Time Slow -Charged Atomic Fire deals no extra damage against bosses, even when it's their weakness -Defeating a boss, then going in a teleporter at the right time can cause the game to crash -Brain Breaks move up continuously when hugging a wall -Creating a level with nothing as the primary weapon, then re-loading the level causes the primary weapon to become Silver Tomahawk -If you load an example level, then load another level in-editor and attempt to save it, it says you can't save an example level, preventing you from saving your level altogether -Jumping on an enemy's head with Top Spin right under a ceiling can cause you to clip --- The reason why you couldn't see my Signature before is because it was Invisible ... Copied to Clipboard! |
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