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TopicAll Geek's Eve
ParanoidObsessive
11/10/17 2:54:41 PM
#364:


Yeah, mercenaries works.

It's probably the best way to do most real world historical campaigns, because it's about the closest we have historical to the "adventurer" stereotype. The only downside is that mercenaries tend to be looked down upon and treated like scum, because a lot of them WERE scum. The best groups were still men willing to kill other men for coin, while the worst were outright criminals themselves.

Mercenaries with a standing contract to a local ruler or who operate as general bounty hunters are probably the easiest to fit into a more civilized context, though. But "pirates" with a ship of their own can be fun as well.

The real question is whether you're going for straight historical or "fantasy historical". Because that changes a lot of the sort of stories you're telling. But a straight historical game is more or less taking D&D back to its own roots, since it started out as more realistic wargaming anyway.


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