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TopicIndie Steam Game Decksplash canned after failing to reach 100k players in 1 week
Golden Road
11/17/17 12:35:29 PM
#14:


Zangulus posted...
Golden Road posted...
Zangulus posted...
NightMareBunny posted...
i just can't believe they would set such a unrealistic goal for themselves...

So what youre saying is you have no idea what a realistic goal for them is.

Do you know?

They ain't Blizzard. I've never heard of this studio before, or any of the games they've made. A quick look from what I could find is that their most popular game--one I've never heard of before a few minutes ago--has about 600,000 players after more than two years. 100,000 players in a single week does seem a wee bit unlikely for this game.

You make accusational statements while undercutting your Whole point with those numbers.

If they feel it cant be sustainable without those sorts of numbers at this time, then who are you, or anyone else here to say differently?

What I said was completely apt: you have no idea what their figures are based on or why they need them so high.

I didn't say it was sustainable. I'm saying that they should've realized far earlier that there was almost no chance they were going to get the numbers they needed as quickly as they needed them. I can't find anything online to indicate this really had a prayer of working for them.
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