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Topic'Sonic the Hedgehog was never good'... True or False?
Newave
11/17/17 2:58:34 PM
#10:


I enjoy many of the classics, the two exceptions being Sonic 2 on Mega Drive (I enjoy the Master System/Game Gear Sonic 2 though) and Sonic Spinball (I don't like flipper games in general and Sonic Spinball is a broken mess of a game to boot) and I enjoy many of the 3D games, especially back when they had the 4kids voice actors, which got replaced in 2007, after that they haven't made anything I like.

The specific last Sonic game I enjoyed was Sonic Riders Zero Gravity on PS2 and Wii back in 2007, so it's been a full decade of drought for me as a fan of the franchise, with all my favorite characters either completely ignored or even worse, rebooted into versions of themselves I no longer like that aren't canon to their original versions anymore.

Shadow, Rouge, Omega, Silver, Blaze, Cream, Vanilla and the Chaotix are all missed very deeply. And the gameplay of the newer games are awful as well, constantly forcing the annoying mix of 3D and 2D gameplay a-la-generations/colours/unleashed with a side dish of appealing to the deviantart OC creators with Sonic Forces or just plain lazy old 2D games again, with countless digital re-releases of ports of the old classics or lazy rehashed unoriginal cash grabs like Sonic Mania.

I hope Sega will make a proper Adventure style game again some day, like Sonic 06 would've been had Sega not forced Sonic Team to release it a year before schedule. It was still good all things considered (the internet hate it gets is for the most part unwarranted, it has some glitches and some slowdown and there are a tad too many load times when you do minor missions but for the most part it's an enjoyable game that can be played from beginning to end) but the problems weren't necessary and had they just waited a year to get the game done properly, like they originally intended, it would've been a much greater game and they could've celebrated the 16 year anniversary of the most iconic 16-bit mascot, instead of the odd choice to celebrate the 15 year anniversary.

Seriously, who celebrates 15 as something special? I've heard of sweet 16 and the 16-bit generation and other 16 related stuff, but I don't think I've ever heard of 15 being a celebratory anniversary for anything ever, it's just really odd how they thought that was something worth shaving off an entire year of development time for a reboot of their main series for, it just makes no sense.
But then again it's Sega we're talking about, after what they did in the mid 90s it's not like anyone can expect them to make sane and rational decisions, it's just not in their repertoire, they've proven that fact many times over by now.
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