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TopicIndie Steam Game Decksplash canned after failing to reach 100k players in 1 week
Golden Road
11/17/17 6:02:45 PM
#19:


helIy posted...
Golden Road posted...
I didn't say it was sustainable. I'm saying that they should've realized far earlier that there was almost no chance they were going to get the numbers they needed as quickly as they needed them. I can't find anything online to indicate this really had a prayer of working for them.

they did though. they ran a test and when the numbers showed it wouldnt be worth it to release it, they said ad much and now they arent going to release it.

they had to take a chance though, and thats not a bad thing. its a good thing that they did what they did, even if it is disappointing

They did not have to take the chance. A lot of time and/or money--usually both--goes into game development. This game was inevitably going to take time to find an audience, and they didn't have the necessary money in the first place to build that audience, and they should have realized that long before spending so much time and money on the game at the beginning of the project.
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